Project Metadata
- Role: Lead UX / Product Designer
- Timeline: 2-Week Sprint
- Platform: iOS + Android Native Apps
- Tech Stack: Figma
- Core Focus: Invite-only onboarding and league management. permissions-focused
The Business & User Challenge
Pickup App is designed for private sports league management, focused around private league management.
- The Core Objective: Make onboarding easy; streamline to ability to create and join provate leagues and manage participants.
Execution: Quick Steps to Onboarding
To achieve the most streamlined, frictionless overall experience without compromising design depth, the execution relied on a simple onboarding process:
Storyboards first
To achieve a very quick turnaround with custom Figma frames, we first turn to sketched out wireframes to storyboard the onboarding flows and further look at account and leage management.
Wireframes next
Next we turn to implementation in Figma with component-based elements.
High-fidelity screens
Finally dress it up per the client's vision with full color screens that can be exported and translated to working App code.
A Look at Onboarding
See an example of screens for onboarding new users to the Pickup App, and some additional screens for use cases of existing users.